From 5337fee8e084e787151b2c460d0130cffcdbccfa Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 16 Nov 2013 18:26:46 +0000 Subject: Fixed a warning about brackets. Is this the right way round? This is how C++ interprets it, so it should be changed if this is the wrong way round. --- source/Generating/MineShafts.cpp | 116 +++++++++++++++++++-------------------- 1 file changed, 58 insertions(+), 58 deletions(-) (limited to 'source') diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp index 3131b5429..e7884f243 100644 --- a/source/Generating/MineShafts.cpp +++ b/source/Generating/MineShafts.cpp @@ -41,8 +41,8 @@ public: mskCrossing, mskStaircase, } ; - - + + enum eDirection { dirXP, @@ -50,8 +50,8 @@ public: dirXM, dirZM, } ; - - + + cStructGenMineShafts::cMineShaftSystem & m_ParentSystem; eKind m_Kind; cCuboid m_BoundingBox; @@ -62,25 +62,25 @@ public: m_Kind(a_Kind) { } - + cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind, const cCuboid & a_BoundingBox) : m_ParentSystem(a_ParentSystem), m_Kind(a_Kind), m_BoundingBox(a_BoundingBox) { } - + /// Returns true if this mineshaft intersects the specified cuboid bool DoesIntersect(const cCuboid & a_Other) { return m_BoundingBox.DoesIntersect(a_Other); } - + /** If recursion level is not too large, appends more branches to the parent system, using exit points specific to this class. */ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) = 0; - + /// Imprints this shape into the specified chunk's data virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0; } ; @@ -95,10 +95,10 @@ class cMineShaftDirtRoom : public cMineShaft { typedef cMineShaft super; - + public: cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; @@ -112,7 +112,7 @@ class cMineShaftCorridor : public cMineShaft { typedef cMineShaft super; - + public: /** Creates a new Corridor attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. @@ -123,36 +123,36 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: static const int MAX_SEGMENTS = 5; - + int m_NumSegments; eDirection m_Direction; bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block) int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction bool m_HasTracks; ///< If true, random tracks will be placed on the floor - + cMineShaftCorridor( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction, cNoise & a_Noise ); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; /// Places a chest, if the corridor has one void PlaceChest(cChunkDesc & a_ChunkDesc); - + /// If this corridor has tracks, places them randomly void PlaceTracks(cChunkDesc & a_ChunkDesc); - + /// If this corridor has a spawner, places the spawner void PlaceSpawner(cChunkDesc & a_ChunkDesc); - + /// Randomly places torches around the central beam block void PlaceTorches(cChunkDesc & a_ChunkDesc); } ; @@ -165,7 +165,7 @@ class cMineShaftCrossing : public cMineShaft { typedef cMineShaft super; - + public: /** Creates a new Crossing attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. @@ -176,10 +176,10 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; @@ -193,14 +193,14 @@ class cMineShaftStaircase : public cMineShaft { typedef cMineShaft super; - + public: enum eSlope { sUp, sDown, } ; - + /** Creates a new Staircase attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. May return NULL if cannot fit. @@ -210,12 +210,12 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: eDirection m_Direction; eSlope m_Slope; - - + + cMineShaftStaircase( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox, @@ -257,7 +257,7 @@ public: /// Carves the system into the chunk data void ProcessChunk(cChunkDesc & a_Chunk); - + /** Creates new cMineShaft descendant connected at the specified point, heading the specified direction, if it fits, appends it to the list and calls its AppendBranches() */ @@ -266,7 +266,7 @@ public: cMineShaft::eDirection a_Direction, cNoise & a_Noise, int a_RecursionLevel ); - + /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid bool CanAppend(const cCuboid & a_BoundingBox); } ; @@ -294,7 +294,7 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( m_ChanceTorch(1000) // TODO: settable { m_MineShafts.reserve(100); - + cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise); m_MineShafts.push_back(Start); @@ -302,9 +302,9 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( Start->m_BoundingBox.p1.x - a_MaxSystemSize / 2, 2, Start->m_BoundingBox.p1.z - a_MaxSystemSize / 2, Start->m_BoundingBox.p2.x + a_MaxSystemSize / 2, 50, Start->m_BoundingBox.p2.z + a_MaxSystemSize / 2 ); - + Start->AppendBranches(0, a_Noise); - + for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) { ASSERT((*itr)->m_BoundingBox.IsSorted()); @@ -341,7 +341,7 @@ void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk) void cStructGenMineShafts::cMineShaftSystem::AppendBranch( - int a_PivotX, int a_PivotY, int a_PivotZ, + int a_PivotX, int a_PivotY, int a_PivotZ, cMineShaft::eDirection a_Direction, cNoise & a_Noise, int a_RecursionLevel ) @@ -350,7 +350,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch( { return; } - + cMineShaft * Next = NULL; int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase; if (rnd < m_ProbLevelCorridor) @@ -384,7 +384,7 @@ bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_Boundin // Too far away, or too low / too high return false; } - + // Check intersections: for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) { @@ -436,7 +436,7 @@ void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) rnd >>= 4; m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); } - + for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13; @@ -464,13 +464,13 @@ void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc) // Early bailout - cannot intersect this chunk return; } - + // Chunk-relative coords of the boundaries: int MinX = std::max(BlockX, m_BoundingBox.p1.x) - BlockX; int MaxX = std::min(BlockX + cChunkDef::Width, m_BoundingBox.p2.x + 1) - BlockX; int MinZ = std::max(BlockZ, m_BoundingBox.p1.z) - BlockZ; int MaxZ = std::min(BlockZ + cChunkDef::Width, m_BoundingBox.p2.z + 1) - BlockZ; - + // Carve the room out: for (int z = MinZ; z < MaxZ; z++) { @@ -513,7 +513,7 @@ cMineShaftCorridor::cMineShaftCorridor( rnd >>= 2; } m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks - + rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7; int ChestCheck = rnd % 250; rnd >>= 8; @@ -597,7 +597,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) } break; } - + case dirZM: { m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); @@ -646,14 +646,14 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) Top.p2.y += 1; Top.p1.y = Top.p2.y; a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0); - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, BlockX ^ BlockZ + BlockX, 8000); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, (BlockX ^ (BlockZ + BlockX)), 8000); if (m_SpawnerPosition >= 0) { // Cobwebs around the spider spawner - a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockZ, 8000); - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX, 5000); + a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockZ)), 8000); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX)), 5000); } - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX + 10, 500); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX + 10)), 500); RelBoundingBox.p1.y = m_BoundingBox.p1.y; RelBoundingBox.p2.y = m_BoundingBox.p1.y; a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0); @@ -693,7 +693,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) } // for i - NumSegments break; } - + case dirZM: case dirZP: { @@ -729,7 +729,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) break; } // case dirZ? } // for i - + PlaceChest(a_ChunkDesc); PlaceTracks(a_ChunkDesc); PlaceSpawner(a_ChunkDesc); // (must be after Tracks!) @@ -762,7 +762,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) { return; } - + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; int x, z; @@ -777,7 +777,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) Meta = E_META_CHEST_FACING_ZP; break; } - + case dirZM: case dirZP: { @@ -829,7 +829,7 @@ void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc) Meta = E_META_TRACKS_X; break; } - + case dirZM: case dirZP: { @@ -921,7 +921,7 @@ void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc) } // for i break; } - + case dirZM: case dirZP: { @@ -1041,7 +1041,7 @@ void cMineShaftCrossing::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) // This exit is not available (two-level exit on a one-level crossing) continue; } - + int Height = m_BoundingBox.p1.y + Exits[i].y; m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Exits[i].x, Height, m_BoundingBox.p1.z + Exits[i].z, Exits[i].dir, a_Noise, a_RecursionLevel); } // for i @@ -1089,7 +1089,7 @@ void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc) a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p1.z, box.p1.z, E_BLOCK_AIR, 0); a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p2.z, box.p2.z, E_BLOCK_AIR, 0); } - + // The floor, if needed: box.p2.y = box.p1.y; a_ChunkDesc.FloorRelCuboid(box, E_BLOCK_PLANKS, 0); @@ -1198,7 +1198,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) // No intersection between this staircase and this chunk return; } - + int SFloor = RelB.p1.y + ((m_Slope == sDown) ? 5 : 1); int DFloor = RelB.p1.y + ((m_Slope == sDown) ? 1 : 5); int Add = (m_Slope == sDown) ? -1 : 1; @@ -1221,7 +1221,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + case dirXP: { a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0); @@ -1253,7 +1253,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + case dirZP: { a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0); @@ -1269,7 +1269,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + } // switch (m_Direction) } @@ -1359,7 +1359,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk( ++itr; } } // for itr - m_Cache[] - + for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) { int RealX = (BaseX + x) * m_GridSize; @@ -1381,11 +1381,11 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk( } } // for z } // for x - + // Copy a_MineShafts into m_Cache to the beginning: cMineShaftSystems MineShaftsCopy(a_MineShafts); m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end()); - + // Trim the cache if it's too long: if (m_Cache.size() > 100) { -- cgit v1.2.3