From ee2b8c7103ef9a4f3b81334407b4696720943012 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 19 Aug 2013 09:02:33 +0200 Subject: Fixed crash when the player is above the world. Fixes #53. --- source/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Player.cpp b/source/Player.cpp index 5a789e285..13009dad8 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -1353,7 +1353,7 @@ void cPlayer::UseEquippedItem(void) void cPlayer::SetSwimState(cChunk & a_Chunk) { int RelY = (int)floor(m_LastPosY + 0.1); - if ((RelY < 0) || (RelY >= cChunkDef::Height)) + if ((RelY < 0) || (RelY >= cChunkDef::Height - 1)) { m_IsSwimming = false; m_IsSubmerged = false; -- cgit v1.2.3