From c6012a95bd8181dbda7cb770f6ec42e0498aa2c8 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 17 Jun 2015 15:21:20 +0200 Subject: LuaState: Added support for config-style usage. Globals and table values can be queried from the Lua state easily. Use perfect forwarding. --- src/Bindings/LuaState.cpp | 83 +++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 73 insertions(+), 10 deletions(-) (limited to 'src/Bindings/LuaState.cpp') diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 232432a99..9814d1c85 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -211,23 +211,31 @@ void cLuaState::AddPackagePath(const AString & a_PathVariable, const AString & a -bool cLuaState::LoadFile(const AString & a_FileName) +bool cLuaState::LoadFile(const AString & a_FileName, bool a_LogWarnings) { ASSERT(IsValid()); // Load the file: int s = luaL_loadfile(m_LuaState, a_FileName.c_str()); - if (ReportErrors(s)) + if (s != 0) { - LOGWARNING("Can't load %s because of an error in file %s", m_SubsystemName.c_str(), a_FileName.c_str()); + if (a_LogWarnings) + { + LOGWARNING("Can't load %s because of a load error in file %s: %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1)); + } + lua_pop(m_LuaState, 1); return false; } // Execute the globals: s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0); - if (ReportErrors(s)) + if (s != 0) { - LOGWARNING("Error in %s in file %s", m_SubsystemName.c_str(), a_FileName.c_str()); + if (a_LogWarnings) + { + LOGWARNING("Can't load %s because of an initialization error in file %s: %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1)); + } + lua_pop(m_LuaState, 1); return false; } @@ -446,6 +454,18 @@ void cLuaState::Push(const cPlayer * a_Player) +void cLuaState::Push(const cLuaState::cRef & a_Ref) +{ + ASSERT(IsValid()); + + lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, static_cast(a_Ref)); + m_NumCurrentFunctionArgs += 1; +} + + + + + void cLuaState::Push(const HTTPRequest * a_Request) { ASSERT(IsValid()); @@ -765,14 +785,17 @@ bool cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal) -bool cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal) +bool cLuaState::GetStackValue(int a_StackPos, eBlockFace & a_ReturnedVal) { - if (lua_isnumber(m_LuaState, a_StackPos)) + if (!lua_isnumber(m_LuaState, a_StackPos)) { - a_ReturnedVal = static_cast(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)); - return true; + return false; } - return false; + a_ReturnedVal = static_cast(Clamp( + static_cast(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)), + static_cast(BLOCK_FACE_MIN), static_cast(BLOCK_FACE_MAX)) + ); + return true; } @@ -796,6 +819,46 @@ bool cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal) +bool cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal) +{ + if (lua_isnumber(m_LuaState, a_StackPos)) + { + a_ReturnedVal = static_cast(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)); + return true; + } + return false; +} + + + + + +cLuaState::cStackValue cLuaState::WalkToValue(const AString & a_Name) +{ + auto path = StringSplit(a_Name, "."); + lua_pushvalue(m_LuaState, -1); // Copy the stack value into the "working area" + for (const auto & elem: path) + { + // If the value is not a table, bail out (error): + if (!lua_istable(m_LuaState, -1)) + { + lua_pop(m_LuaState, 1); + return cStackValue(); + } + + // Get the next part of the path: + lua_getfield(m_LuaState, -1, elem.c_str()); + + // Remove the previous value from the stack (keep only the new one): + lua_remove(m_LuaState, -2); + } // for elem - path[] + return std::move(cStackValue(*this)); +} + + + + + bool cLuaState::CallFunction(int a_NumResults) { ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first -- cgit v1.2.3