From 64ff027e645208c1a64a6dbeb2d1540da9e718f8 Mon Sep 17 00:00:00 2001 From: Niels Breuker Date: Sun, 2 Oct 2022 12:54:47 +0200 Subject: First PoC for multithreading in plugins. Crashes on reload while another thread is active. No nice way to return to the default lua_State --- src/Bindings/ManualBindings.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/Bindings/ManualBindings.cpp') diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index f5517dc84..ba257e315 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -1447,12 +1447,12 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S) { return 0; } - if (ThisPlugin->GetName() == PluginName) + /*if (ThisPlugin->GetName() == PluginName) { LOGWARNING("cPluginManager::CallPlugin(): Calling self is not implemented (why would it?)"); L.LogStackTrace(); return 0; - } + }*/ // Call the destination plugin using a plugin callback: int NumReturns = 0; @@ -4768,6 +4768,7 @@ void cManualBindings::Bind(lua_State * tolua_S) BindRankManager(tolua_S); BindWorld(tolua_S); BindBlockArea(tolua_S); + BindThreading(tolua_S); tolua_endmodule(tolua_S); } -- cgit v1.2.3