From a2ffa432b31096f2533ecb50f49ba450b29a2989 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 1 Sep 2019 09:30:00 +0200 Subject: Separated chunk generator from world / plugin interfaces. The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests. --- src/Bindings/ManualBindings_World.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Bindings/ManualBindings_World.cpp') diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp index ee0998f87..17a66b4c2 100644 --- a/src/Bindings/ManualBindings_World.cpp +++ b/src/Bindings/ManualBindings_World.cpp @@ -727,9 +727,9 @@ static int tolua_cWorld_PrepareChunk(lua_State * tolua_S) { public: // cChunkCoordCallback override: - virtual void Call(int a_CBChunkX, int a_CBChunkZ, bool a_IsSuccess) override + virtual void Call(cChunkCoords a_Coords, bool a_IsSuccess) override { - m_LuaCallback.Call(a_CBChunkX, a_CBChunkZ, a_IsSuccess); + m_LuaCallback.Call(a_Coords.m_ChunkX, a_Coords.m_ChunkZ, a_IsSuccess); } cLuaState::cOptionalCallback m_LuaCallback; -- cgit v1.2.3