From a4dbb5c58270959884c17d720185da06464fa256 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Wed, 2 May 2018 08:50:36 +0100 Subject: Prefer static_cast to reinterpret_cast (#4223) * Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there. --- src/Bindings/ManualBindings_World.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Bindings/ManualBindings_World.cpp') diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp index 3145da9e4..aada2ea47 100644 --- a/src/Bindings/ManualBindings_World.cpp +++ b/src/Bindings/ManualBindings_World.cpp @@ -275,7 +275,7 @@ static int tolua_cWorld_ForEachLoadedChunk(lua_State * tolua_S) } // Read the params: - cWorld * World = reinterpret_cast(tolua_tousertype(tolua_S, 1, nullptr)); + cWorld * World = static_cast(tolua_tousertype(tolua_S, 1, nullptr)); if (World == nullptr) { LOGWARNING("World:ForEachLoadedChunk(): invalid world parameter"); -- cgit v1.2.3