From f36b00f4d496cb90c8c77d0e6ae570502f3199ae Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 13 May 2015 18:31:01 +0200 Subject: All in-game commands go through the OnExecuteCommand hook. Everything that has a slash at the beginning, doesn't matter if it is a registered command or not. --- src/Bindings/PluginManager.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/Bindings') diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 15bea22bd..db2493955 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1445,6 +1445,13 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player, if (cmd == m_Commands.end()) { // Command not found + // If it started with a slash, ask the plugins if they still want to handle it: + if (!a_Command.empty() && (a_Command[0] == '/')) + { + CommandResult Result = crUnknownCommand; + CallHookExecuteCommand(&a_Player, Split, a_Command, Result); + return Result; + } return crUnknownCommand; } -- cgit v1.2.3