From 8be1dd54bb17b3ba3e20960aa3c3f696d09facf7 Mon Sep 17 00:00:00 2001 From: nshah25 <68348722+nshah25@users.noreply.github.com> Date: Mon, 3 May 2021 16:07:09 -0400 Subject: Add player statistics to API (#5193) * Fixed issue #5166 Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com> Co-authored-by: Tiger Wang --- src/BlockEntities/BeaconEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/BlockEntities/BeaconEntity.cpp') diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 6a7916dd1..87d25e57a 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -206,7 +206,7 @@ void cBeaconEntity::UpdateBeacon(void) (std::abs(Distance.z) <= 20) ) { - a_Player.AwardAchievement(Statistic::AchFullBeacon); + a_Player.AwardAchievement(CustomStatistic::AchFullBeacon); } return false; } @@ -313,7 +313,7 @@ bool cBeaconEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) bool cBeaconEntity::UsedBy(cPlayer * a_Player) { - a_Player->GetStatManager().AddValue(Statistic::InteractWithBeacon); + a_Player->GetStatistics().Custom[CustomStatistic::InteractWithBeacon]++; cWindow * Window = GetWindow(); if (Window == nullptr) -- cgit v1.2.3