From 10c5c1227e5a663b3a53c336cfa6a0a98f874265 Mon Sep 17 00:00:00 2001 From: Bond-009 Date: Mon, 25 Sep 2017 18:17:45 +0200 Subject: BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038) --- src/BlockEntities/BedEntity.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/BlockEntities/BedEntity.cpp') diff --git a/src/BlockEntities/BedEntity.cpp b/src/BlockEntities/BedEntity.cpp index b8f61c049..c74448661 100644 --- a/src/BlockEntities/BedEntity.cpp +++ b/src/BlockEntities/BedEntity.cpp @@ -43,14 +43,12 @@ void cBedEntity::SendTo(cClientHandle & a_Client) void cBedEntity::SetColor(short a_Color) { m_Color = a_Color; - int posX = m_PosX; - int posY = m_PosY; - int posZ = m_PosZ; + auto Pos = GetPos(); // If the bed entity is send immediately, the client (maybe) still has not the bed. // Fix that by delaying the broadcast of the bed entity by a tick: - m_World->ScheduleTask(1, [posX, posY, posZ](cWorld & a_World) + m_World->ScheduleTask(1, [Pos](cWorld & a_World) { - a_World.BroadcastBlockEntity(posX, posY, posZ); + a_World.BroadcastBlockEntity(Pos); }); } -- cgit v1.2.3