From 33cd7f4e75819d50f22ae61027373ebb331305b5 Mon Sep 17 00:00:00 2001 From: QUSpilPrgm Date: Sat, 4 Jun 2016 14:16:35 +0200 Subject: - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update. - Fixes a range check inside cIncrementalRedstoneSimulator::Simulate --- src/BlockEntities/DispenserEntity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/BlockEntities/DispenserEntity.cpp') diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index e03644a0f..d6fbafadf 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -283,7 +283,7 @@ UInt32 cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta) { - switch (a_Meta & 0x7) + switch (a_Meta & E_META_DROPSPENSER_FACING_MASK) { case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0); case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0); -- cgit v1.2.3