From 720ae4f75777a8286014e9934429ab248df6d9e9 Mon Sep 17 00:00:00 2001 From: JoannisO Date: Thu, 5 Jun 2014 12:26:27 +0200 Subject: - Fixed a lot of alignment --- src/BlockEntities/DispenserEntity.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/BlockEntities/DispenserEntity.cpp') diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 475125719..97e25ca6d 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -196,7 +196,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) void cDispenserEntity::SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector) { - if( a_Kind != cProjectileEntity::pkFireCharge ) + if (a_Kind != cProjectileEntity::pkFireCharge) { a_ShootVector.y = a_ShootVector.y + 1; } @@ -209,14 +209,14 @@ Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE & a_Meta) { switch(a_Meta) { - case E_META_DROPSPENSER_FACING_YP: return Vector3d(0, 1, 0); // UP - case E_META_DROPSPENSER_FACING_YM: return Vector3d(0, -1, 0); // DOWN + case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0); // UP + case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0); // DOWN - case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0); // WEST - case E_META_DROPSPENSER_FACING_XP: return Vector3d(1, 0, 0); // EAST + case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0); // WEST + case E_META_DROPSPENSER_FACING_XP: return Vector3d( 1, 0, 0); // EAST - case E_META_DROPSPENSER_FACING_ZM: return Vector3d(0, 0, -1); - case E_META_DROPSPENSER_FACING_ZP: return Vector3d(0, 0, 1); + case E_META_DROPSPENSER_FACING_ZM: return Vector3d( 0, 0, -1); + case E_META_DROPSPENSER_FACING_ZP: return Vector3d( 0, 0, 1); } return Vector3d(0, 1, 0); -- cgit v1.2.3