From ca6ef58b1ee8521e4b940ee4883dee714960e413 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Fri, 5 Feb 2016 23:45:45 +0200 Subject: Bulk clearing of whitespace --- src/BlockEntities/DispenserEntity.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/BlockEntities/DispenserEntity.h') diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 62072d43b..c9b553017 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -18,19 +18,19 @@ public: // tolua_end BLOCKENTITY_PROTODEF(cDispenserEntity) - + /** Constructor used for normal operation */ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); // tolua_begin - + /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or 0 on failure. */ UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed); /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */ Vector3d GetShootVector(NIBBLETYPE a_Meta); - + // tolua_end private: -- cgit v1.2.3