From 365cbc6e1cea96741e26c9ce912b003f8fd2c62c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 29 Sep 2019 14:59:24 +0200 Subject: Refactored more of Entities and BlockEntities to use Vector3. (#4403) --- src/BlockEntities/DropSpenserEntity.cpp | 42 ++++++++++++++++----------------- 1 file changed, 20 insertions(+), 22 deletions(-) (limited to 'src/BlockEntities/DropSpenserEntity.cpp') diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 21856abb6..c301ec24c 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -15,8 +15,8 @@ -cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World): - Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), +cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World): + super(a_BlockType, a_BlockMeta, a_Pos, ContentsWidth, ContentsHeight, a_World), m_ShouldDropSpense(false) { } @@ -39,16 +39,16 @@ cDropSpenserEntity::~cDropSpenserEntity() -void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction) +void cDropSpenserEntity::AddDropSpenserDir(Vector3i & a_RelCoord, NIBBLETYPE a_Direction) { switch (a_Direction & E_META_DROPSPENSER_FACING_MASK) { - case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return; - case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return; - case E_META_DROPSPENSER_FACING_ZM: a_BlockZ--; return; - case E_META_DROPSPENSER_FACING_ZP: a_BlockZ++; return; - case E_META_DROPSPENSER_FACING_XM: a_BlockX--; return; - case E_META_DROPSPENSER_FACING_XP: a_BlockX++; return; + case E_META_DROPSPENSER_FACING_YM: a_RelCoord.y--; return; + case E_META_DROPSPENSER_FACING_YP: a_RelCoord.y++; return; + case E_META_DROPSPENSER_FACING_ZM: a_RelCoord.z--; return; + case E_META_DROPSPENSER_FACING_ZP: a_RelCoord.z++; return; + case E_META_DROPSPENSER_FACING_XM: a_RelCoord.x--; return; + case E_META_DROPSPENSER_FACING_XP: a_RelCoord.x++; return; } LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction); return; @@ -75,7 +75,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) if (SlotsCnt == 0) { // Nothing in the dropspenser, play the click sound - m_World->BroadcastSoundEffect("block.dispenser.fail", Vector3d(m_PosX, m_PosY, m_PosZ), 1.0f, 1.2f); + m_World->BroadcastSoundEffect("block.dispenser.fail", m_Pos, 1.0f, 1.2f); return; } @@ -85,7 +85,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]); // Broadcast a smoke and click effects: - NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); + NIBBLETYPE Meta = a_Chunk.GetMeta(GetRelPos()); int SmokeDir = 0; switch (Meta & E_META_DROPSPENSER_FACING_MASK) { @@ -97,7 +97,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) case E_META_DROPSPENSER_FACING_ZP: SmokeDir = static_cast(SmokeDirection::NORTH); break; } m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPos(), SmokeDir); - m_World->BroadcastSoundEffect("block.dispenser.dispense", Vector3d(m_PosX, m_PosY, m_PosZ), 1.0f, 1.0f); + m_World->BroadcastSoundEffect("block.dispenser.dispense", m_Pos, 1.0f, 1.0f); } @@ -115,7 +115,7 @@ void cDropSpenserEntity::Activate(void) void cDropSpenserEntity::CopyFrom(const cBlockEntity & a_Src) { - Super::CopyFrom(a_Src); + super::CopyFrom(a_Src); auto & src = static_cast(a_Src); m_Contents.CopyFrom(src.m_Contents); m_ShouldDropSpense = src.m_ShouldDropSpense; @@ -157,7 +157,7 @@ bool cDropSpenserEntity::UsedBy(cPlayer * a_Player) cWindow * Window = GetWindow(); if (Window == nullptr) { - OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this)); + OpenWindow(new cDropSpenserWindow(this)); Window = GetWindow(); } @@ -177,11 +177,9 @@ bool cDropSpenserEntity::UsedBy(cPlayer * a_Player) void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) { - int DispX = m_PosX; - int DispY = m_PosY; - int DispZ = m_PosZ; - NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); - AddDropSpenserDir(DispX, DispY, DispZ, Meta); + Vector3i dispCoord(m_Pos); + auto Meta = a_Chunk.GetMeta(GetRelPos()); + AddDropSpenserDir(dispCoord, Meta); cItems Pickups; Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum)); @@ -199,9 +197,9 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) } double MicroX, MicroY, MicroZ; - MicroX = DispX + 0.5; - MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser - MicroZ = DispZ + 0.5; + MicroX = dispCoord.x + 0.5; + MicroY = dispCoord.y + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser + MicroZ = dispCoord.z + 0.5; m_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ, PickupSpeedX, PickupSpeedY, PickupSpeedZ); -- cgit v1.2.3