From 6e4122e551eeb41d3e950b363dd837d5586fe560 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 31 Jul 2015 16:49:10 +0200 Subject: Unified the doxy-comment format. --- src/BlockEntities/DropSpenserEntity.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/BlockEntities/DropSpenserEntity.h') diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index 83500addb..5cdb59b28 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -53,28 +53,28 @@ public: // tolua_begin - /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) + /** Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) */ void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction); - /// Sets the dropspenser to dropspense an item in the next tick + /** Sets the dropspenser to dropspense an item in the next tick */ void Activate(void); // tolua_end - /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate + /** Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate */ virtual void SetRedstonePower(bool a_IsPowered) override; protected: bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power. - /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects + /** Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects */ void DropSpense(cChunk & a_Chunk); - /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) + /** Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) */ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0; - /// Helper function, drops one item from the specified slot (like a dropper) + /** Helper function, drops one item from the specified slot (like a dropper) */ void DropFromSlot(cChunk & a_Chunk, int a_SlotNum); } ; // tolua_export -- cgit v1.2.3