From f9008a4860dc9af9ca2e2ceb643064745269dcec Mon Sep 17 00:00:00 2001 From: Gargaj Date: Tue, 1 Dec 2015 23:12:44 +0100 Subject: allow use failures to propagate from the entity/block to the player --- src/BlockEntities/FlowerPotEntity.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/BlockEntities/FlowerPotEntity.cpp') diff --git a/src/BlockEntities/FlowerPotEntity.cpp b/src/BlockEntities/FlowerPotEntity.cpp index 64b7edd02..30c7c0745 100644 --- a/src/BlockEntities/FlowerPotEntity.cpp +++ b/src/BlockEntities/FlowerPotEntity.cpp @@ -22,11 +22,11 @@ cFlowerPotEntity::cFlowerPotEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWo // It don't do anything when 'used' -void cFlowerPotEntity::UsedBy(cPlayer * a_Player) +bool cFlowerPotEntity::UsedBy(cPlayer * a_Player) { if (IsItemInPot()) { - return; + return false; } cItem SelectedItem = a_Player->GetInventory().GetEquippedItem(); @@ -39,6 +39,7 @@ void cFlowerPotEntity::UsedBy(cPlayer * a_Player) } m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ, a_Player->GetClientHandle()); } + return true; } -- cgit v1.2.3