From cd97aa83307ce33068082dc57deee8d922fec432 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 10 Jul 2022 23:55:11 +0100 Subject: Pickups: improve coalescing implementation + Add ability to coalesce before spawning in to world. * Adapt coalescing for pickup entities already in the world to be more like Vanilla. --- src/BlockEntities/JukeboxEntity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/BlockEntities/JukeboxEntity.cpp') diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp index 065f9cb46..895e59a8b 100644 --- a/src/BlockEntities/JukeboxEntity.cpp +++ b/src/BlockEntities/JukeboxEntity.cpp @@ -115,7 +115,7 @@ bool cJukeboxEntity::EjectRecord(void) return false; } - m_World->SpawnItemPickups(cItem(static_cast(m_Record)), Vector3d(0.5, 0.5, 0.5) + m_Pos, 10); + m_World->SpawnItemPickup(m_Pos.addedY(1), cItem(static_cast(m_Record)), 10); m_World->SetBlockMeta(m_Pos, E_META_JUKEBOX_OFF); m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0); -- cgit v1.2.3