From 4727ed20846bb3d1a9eabb27aaaa9c5524129556 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Mon, 24 Sep 2018 21:33:39 +0100 Subject: Add a formatting function for Vector3 (#4282) * Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG --- src/BlockEntities/MobSpawnerEntity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/BlockEntities/MobSpawnerEntity.cpp') diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index b92139025..595f433b7 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -64,7 +64,7 @@ bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player) { a_Player->GetInventory().RemoveOneEquippedItem(); } - LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str()); + FLOGD("Changed monster spawner at {0} to type {1}.", GetPos(), cMonster::MobTypeToString(MonsterType)); return true; } return false; -- cgit v1.2.3