From 49dd645aa67041904cb35c1337e7e52ea99669ae Mon Sep 17 00:00:00 2001 From: Mat Date: Sun, 22 Mar 2020 12:17:04 +0200 Subject: Don't remove items twice (#4524) * Don't remove items twice --- src/Blocks/BlockCauldron.h | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/Blocks/BlockCauldron.h') diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 40eab2be9..a359533af 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -32,8 +32,7 @@ public: if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); - cItem NewItem(E_ITEM_BUCKET, 1); - a_Player.GetInventory().AddItem(NewItem); + a_Player.GetInventory().AddItem(cItem(E_ITEM_BUCKET)); } } break; @@ -44,8 +43,7 @@ public: { a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta); a_Player.GetInventory().RemoveOneEquippedItem(); - cItem NewItem(E_ITEM_POTIONS, 1, 0); - a_Player.GetInventory().AddItem(NewItem); + a_Player.GetInventory().AddItem(cItem(E_ITEM_POTION)); } break; } -- cgit v1.2.3