From dae2adde6563bec4b614230992cae6b1ca965b4f Mon Sep 17 00:00:00 2001 From: mathiascode Date: Wed, 15 Feb 2017 07:05:24 +0200 Subject: Updated sounds and effect IDs (#3422) --- src/Blocks/BlockDoor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Blocks/BlockDoor.cpp') diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 6dae5a34d..c2b0f66d8 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -65,7 +65,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac case E_BLOCK_OAK_DOOR: { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); - a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); break; } // Prevent iron door from opening on player click -- cgit v1.2.3