From acae3c9c657e48d0dc8c4b2965e5b3d69c53b279 Mon Sep 17 00:00:00 2001 From: Masy98 Date: Tue, 9 Sep 2014 16:00:26 +0200 Subject: Moved sound-configs into BlockID.h and fixed/ added loads of sounds --- src/Blocks/BlockFire.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/Blocks/BlockFire.h') diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index b9f211042..b6d1d95f2 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -50,11 +50,6 @@ public: return true; } - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } - /** Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding */ int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, int MaxY = 0) -- cgit v1.2.3