From f40aba941eaf69b52ac0fbe3d8cea1ea349b97a6 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Wed, 8 Apr 2020 21:35:08 +0100 Subject: Add mixins for blocks that rotate based on player yaw at placement Also add observer block handler. --- src/Blocks/BlockFurnace.h | 23 ++--------------------- 1 file changed, 2 insertions(+), 21 deletions(-) (limited to 'src/Blocks/BlockFurnace.h') diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h index 9a59f95f8..10606242b 100644 --- a/src/Blocks/BlockFurnace.h +++ b/src/Blocks/BlockFurnace.h @@ -9,9 +9,9 @@ class cBlockFurnaceHandler : - public cMetaRotator + public cYawRotator { - using super = cMetaRotator; + using super = cYawRotator; public: @@ -24,25 +24,6 @@ public: - virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer & a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - - // FIXME: Do not use cPiston class for furnace placement! - a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), 0); - - return true; - } - - - - - virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { cItems res(cItem(E_BLOCK_FURNACE, 1)); // We can't drop a lit furnace -- cgit v1.2.3