From 26ac146f41091dc070d8075f5fc9de25b5a22578 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 17 Apr 2020 11:36:37 +0200 Subject: More Vector3 in cBlockHandler (#4644) * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works. --- src/Blocks/BlockGrass.h | 54 ++++++++++++++++++++++++++----------------------- 1 file changed, 29 insertions(+), 25 deletions(-) (limited to 'src/Blocks/BlockGrass.h') diff --git a/src/Blocks/BlockGrass.h b/src/Blocks/BlockGrass.h index 0e54cb092..374fcceed 100644 --- a/src/Blocks/BlockGrass.h +++ b/src/Blocks/BlockGrass.h @@ -39,34 +39,39 @@ public: - virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + virtual void OnUpdate( + cChunkInterface & a_ChunkInterface, + cWorldInterface & a_WorldInterface, + cBlockPluginInterface & a_PluginInterface, + cChunk & a_Chunk, + const Vector3i a_RelPos + ) override { - // Make sure that there is enough light at the source block to spread if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) { a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); return; } - else if ((a_RelY < cChunkDef::Height - 1)) + auto AbovePos = a_RelPos.addedY(1); + if (cChunkDef::IsValidHeight(AbovePos.y)) { - BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); - - // Grass turns back to dirt when the block above it is not transparent or water. - // It does not turn to dirt when a snow layer is above. - if ((above != E_BLOCK_SNOW) && - (!cBlockInfo::IsTransparent(above) || IsBlockWater(above))) + // Grass turns back to dirt when the block Above it is not transparent or water. + // It does not turn to dirt when a snow layer is Above. + auto Above = a_Chunk.GetBlock(AbovePos); + if ( + (Above != E_BLOCK_SNOW) && + (!cBlockInfo::IsTransparent(Above) || IsBlockWater(Above))) { - a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_Chunk.FastSetBlock(a_RelPos, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } - NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); - // Source block is not bright enough to spread + // Make sure that there is enough light at the source block to spread + auto light = std::max(a_Chunk.GetBlockLight(AbovePos), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(AbovePos))); if (light < 9) { return; } - } // Grass spreads to adjacent dirt blocks: @@ -79,37 +84,36 @@ public: BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; - if (!cChunkDef::IsValidHeight(a_RelY + OfsY)) + auto Pos = a_RelPos + Vector3i(OfsX, OfsY, OfsZ); + if (!cChunkDef::IsValidHeight(Pos.y)) { // Y Coord out of range continue; } - Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ); - auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos); + auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Pos); if (chunk == nullptr) { // Unloaded chunk continue; } - chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta); + chunk->GetBlockTypeMeta(Pos, DestBlock, DestMeta); if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) { // Not a regular dirt block continue; } - auto abovePos = pos.addedY(1); - BLOCKTYPE above = chunk->GetBlock(abovePos); - NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos))); + BLOCKTYPE Above = chunk->GetBlock(AbovePos); + NIBBLETYPE light = std::max(chunk->GetBlockLight(AbovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(AbovePos))); if ((light > 4) && - cBlockInfo::IsTransparent(above) && - (!IsBlockLava(above)) && - (!IsBlockWaterOrIce(above)) + cBlockInfo::IsTransparent(Above) && + (!IsBlockLava(Above)) && + (!IsBlockWaterOrIce(Above)) ) { - auto absPos = chunk->RelativeToAbsolute(pos); + auto absPos = chunk->RelativeToAbsolute(Pos); if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread)) { - chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0); + chunk->FastSetBlock(Pos, E_BLOCK_GRASS, 0); } } } // for i - repeat twice -- cgit v1.2.3