From 68776c4d5919638b3cecccd083155cd58ccac573 Mon Sep 17 00:00:00 2001 From: KingCol13 <48412633+KingCol13@users.noreply.github.com> Date: Fri, 9 Jul 2021 18:45:53 +0100 Subject: Item frame maps (#5258) + Send map data when item frame spawns. + Add some casts to placate compiler warnings. * size_t for array access. * Mark chunk dirty when rotation or item in item frame is changed. --- src/Blocks/BlockHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Blocks/BlockHandler.cpp') diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 819289e14..2ce7904ab 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -618,7 +618,7 @@ unsigned char cBlockHandler::ToolFortuneLevel(const cItem * a_Tool) char cBlockHandler::FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap) { // First sample the discrete random distribution. - char DropNum = GetRandomProvider().RandInt(a_MinDrop, a_DefaultMax + a_BonusMax); + char DropNum = GetRandomProvider().RandInt(a_MinDrop, static_cast(a_DefaultMax + a_BonusMax)); // Then clamp to within range (clamp instead of min incase of overflow): return std::clamp(DropNum, a_MinDrop, a_DropCap); -- cgit v1.2.3