From 221cc4ec5cb6301743e947eaabed3fecedba796f Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 16 Oct 2019 10:06:34 +0200 Subject: Refactored block-to-pickup conversion. (#4417) --- src/Blocks/BlockOre.h | 95 ++++++++++++++++++++++----------------------------- 1 file changed, 41 insertions(+), 54 deletions(-) (limited to 'src/Blocks/BlockOre.h') diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h index 0a52de3d6..70bb0515d 100644 --- a/src/Blocks/BlockOre.h +++ b/src/Blocks/BlockOre.h @@ -17,63 +17,50 @@ public: { } - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + + + + + virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { - auto & Random = GetRandomProvider(); + // If using silk-touch, drop self rather than the resource: + if (ToolHasSilkTouch(a_Tool)) + { + return cItem(m_BlockType); + } + // TODO: Handle the Fortune enchantment here + auto & random = GetRandomProvider(); switch (m_BlockType) { - case E_BLOCK_LAPIS_ORE: - { - a_Pickups.emplace_back(E_ITEM_DYE, Random.RandInt(4, 8), 4); - break; - } - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - { - a_Pickups.emplace_back(E_ITEM_REDSTONE_DUST, Random.RandInt(4, 5), 0); - break; - } - case E_BLOCK_DIAMOND_ORE: - { - a_Pickups.push_back(cItem(E_ITEM_DIAMOND)); - break; - } - case E_BLOCK_EMERALD_ORE: - { - a_Pickups.push_back(cItem(E_ITEM_EMERALD)); - break; - } - case E_BLOCK_COAL_ORE: - { - a_Pickups.push_back(cItem(E_ITEM_COAL)); - break; - } - case E_BLOCK_NETHER_QUARTZ_ORE: - { - a_Pickups.push_back(cItem(E_ITEM_NETHER_QUARTZ)); - break; - } - case E_BLOCK_CLAY: - { - a_Pickups.push_back(cItem(E_ITEM_CLAY, 4)); - break; - } + case E_BLOCK_LAPIS_ORE: return cItem(E_ITEM_DYE, random.RandInt(4, 8), 4); + case E_BLOCK_REDSTONE_ORE: return cItem(E_ITEM_REDSTONE_DUST, random.RandInt(4, 5), 0); + case E_BLOCK_REDSTONE_ORE_GLOWING: return cItem(E_ITEM_REDSTONE_DUST, random.RandInt(4, 5), 0); + case E_BLOCK_DIAMOND_ORE: return cItem(E_ITEM_DIAMOND); + case E_BLOCK_EMERALD_ORE: return cItem(E_ITEM_EMERALD); + case E_BLOCK_COAL_ORE: return cItem(E_ITEM_COAL); + case E_BLOCK_NETHER_QUARTZ_ORE: return cItem(E_ITEM_NETHER_QUARTZ); + case E_BLOCK_CLAY: return cItem(E_ITEM_CLAY, 4); default: { - a_Pickups.push_back(cItem(m_BlockType)); - break; + return cItem(m_BlockType); } } } - virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); - if (a_Player.IsGameModeCreative()) + + + + virtual void OnPlayerBrokeBlock( + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, + cPlayer & a_Player, Vector3i a_BlockPos, + BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta + ) override + { + if (!a_Player.IsGameModeSurvival()) { - // Don't drop XP when the player is in creative mode. + // Don't drop XP unless the player is in survival mode. return; } @@ -83,45 +70,45 @@ public: return; } - auto & Random = GetRandomProvider(); - int Reward = 0; + auto & random = GetRandomProvider(); + int reward = 0; - switch (m_BlockType) + switch (a_OldBlockType) { case E_BLOCK_NETHER_QUARTZ_ORE: case E_BLOCK_LAPIS_ORE: { // Lapis and nether quartz get 2 - 5 experience - Reward = Random.RandInt(2, 5); + reward = random.RandInt(2, 5); break; } case E_BLOCK_REDSTONE_ORE: case E_BLOCK_REDSTONE_ORE_GLOWING: { // Redstone gets 1 - 5 experience - Reward = Random.RandInt(1, 5); + reward = random.RandInt(1, 5); break; } case E_BLOCK_DIAMOND_ORE: case E_BLOCK_EMERALD_ORE: { // Diamond and emerald get 3 - 7 experience - Reward = Random.RandInt(3, 7); + reward = random.RandInt(3, 7); break; } case E_BLOCK_COAL_ORE: { // Coal gets 0 - 2 experience - Reward = Random.RandInt(2); + reward = random.RandInt(2); break; } default: break; } - if (Reward != 0) + if (reward > 0) { - a_WorldInterface.SpawnSplitExperienceOrbs(a_BlockX, a_BlockY, a_BlockZ, Reward); + a_WorldInterface.SpawnSplitExperienceOrbs(Vector3d(0.5, 0.5, 0.5) + a_BlockPos, reward); } } } ; -- cgit v1.2.3