From f40aba941eaf69b52ac0fbe3d8cea1ea349b97a6 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Wed, 8 Apr 2020 21:35:08 +0100 Subject: Add mixins for blocks that rotate based on player yaw at placement Also add observer block handler. --- src/Blocks/BlockPiston.h | 48 ++---------------------------------------------- 1 file changed, 2 insertions(+), 46 deletions(-) (limited to 'src/Blocks/BlockPiston.h') diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 0836d6471..0ced74626 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -17,9 +17,9 @@ class cWorld; class cBlockPistonHandler: - public cClearMetaOnDrop + public cClearMetaOnDrop> { - using super = cClearMetaOnDrop; + using super = cClearMetaOnDrop>; public: @@ -31,50 +31,6 @@ public: BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta ) override; - virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer & a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override; - - static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch) - { - if (a_Pitch >= 50) - { - return 0x1; - } - else if (a_Pitch <= -50) - { - return 0x0; - } - else - { - a_Rotation += 90 + 45; // So its not aligned with axis - - if (a_Rotation > 360) - { - a_Rotation -= 360; - } - if ((a_Rotation >= 0) && (a_Rotation < 90)) - { - return 0x4; - } - else if ((a_Rotation >= 180) && (a_Rotation < 270)) - { - return 0x5; - } - else if ((a_Rotation >= 90) && (a_Rotation < 180)) - { - return 0x2; - } - else - { - return 0x3; - } - } - } - static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData & 0x7) // We only want the bottom three bits (4th controls extended-ness)) -- cgit v1.2.3