From f40aba941eaf69b52ac0fbe3d8cea1ea349b97a6 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Wed, 8 Apr 2020 21:35:08 +0100 Subject: Add mixins for blocks that rotate based on player yaw at placement Also add observer block handler. --- src/Blocks/BlockPumpkin.h | 43 ++----------------------------------------- 1 file changed, 2 insertions(+), 41 deletions(-) (limited to 'src/Blocks/BlockPumpkin.h') diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 29834900f..ac1c77ecc 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -6,9 +6,9 @@ class cBlockPumpkinHandler : - public cClearMetaOnDrop > + public cClearMetaOnDrop> { - typedef cClearMetaOnDrop > super; + using super = cClearMetaOnDrop>; public: cBlockPumpkinHandler(BLOCKTYPE a_BlockType) : @@ -16,45 +16,6 @@ public: { } - virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer & a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player.GetYaw()); - return true; - } - - inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) - { - ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - - a_Yaw += 180 + 45; - if (a_Yaw > 360) - { - a_Yaw -= 360; - } - if ((a_Yaw >= 0) && (a_Yaw < 90)) - { - return 0x0; - } - else if ((a_Yaw >= 180) && (a_Yaw < 270)) - { - return 0x2; - } - else if ((a_Yaw >= 90) && (a_Yaw < 180)) - { - return 0x1; - } - else - { - return 0x3; - } - } - virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); -- cgit v1.2.3