From 221cc4ec5cb6301743e947eaabed3fecedba796f Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 16 Oct 2019 10:06:34 +0200 Subject: Refactored block-to-pickup conversion. (#4417) --- src/Blocks/BlockSeaLantern.h | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) (limited to 'src/Blocks/BlockSeaLantern.h') diff --git a/src/Blocks/BlockSeaLantern.h b/src/Blocks/BlockSeaLantern.h index 691e7de10..0d7c62b94 100644 --- a/src/Blocks/BlockSeaLantern.h +++ b/src/Blocks/BlockSeaLantern.h @@ -10,17 +10,24 @@ class cBlockSeaLanternHandler : public cBlockHandler { + using super = cBlockHandler; + public: - cBlockSeaLanternHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) + + cBlockSeaLanternHandler(BLOCKTYPE a_BlockType): + super(a_BlockType) { } - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + + + + virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // Reset meta to 0 - a_Pickups.emplace_back(E_ITEM_PRISMARINE_CRYSTALS, GetRandomProvider().RandInt(2, 3), 0); + // TODO: Handle the Fortune enchantment + return cItem(E_ITEM_PRISMARINE_CRYSTALS, GetRandomProvider().RandInt(2, 3), 0); } } ; -- cgit v1.2.3