From 487f9a2aa9b5497495cef1ac3b9c7a603e69f862 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 21 Apr 2020 22:19:22 +0200 Subject: Vector3 in Handlers (#4680) Refactored all cBlockHandler and cItemHandler descendants to use Vector3. --- src/Blocks/BlockSideways.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/Blocks/BlockSideways.h') diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index 5854f334c..b94b9f8f3 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -27,15 +27,17 @@ public: virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer & a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, + cChunkInterface & a_ChunkInterface, + cPlayer & a_Player, + const Vector3i a_PlacedBlockPos, + eBlockFace a_ClickedBlockFace, + const Vector3i a_CursorPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; NIBBLETYPE Meta = static_cast(a_Player.GetEquippedItem().m_ItemDamage); - a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); + a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace, Meta); return true; } -- cgit v1.2.3