From 8eca58a1c9d3ea928b301de1ad772a46164372e1 Mon Sep 17 00:00:00 2001 From: KingCol13 <48412633+KingCol13@users.noreply.github.com> Date: Mon, 28 Sep 2020 13:41:49 +0100 Subject: Fortune Drops (#4932) + Implemented and standardized all clamped discrete random drops. + Changed cItems Add from push_back to emplace_back. Implement fortune for crops. + Enabled hoes to be enchanted with efficiency, silk touch and fortune. Made leaves, gravel and crops affected by fortune. Co-authored-by: Tiger Wang --- src/Blocks/BlockTallGrass.h | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/Blocks/BlockTallGrass.h') diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h index f0da32cf5..d43d3ad04 100644 --- a/src/Blocks/BlockTallGrass.h +++ b/src/Blocks/BlockTallGrass.h @@ -37,12 +37,15 @@ private: return cItem(m_BlockType, 1, a_BlockMeta); } - // Drop seeds, sometimes: - if (GetRandomProvider().RandBool(0.125)) + // Drop seeds, depending on bernoulli trial result: + if (GetRandomProvider().RandBool(0.875)) // 87.5% chance of dropping nothing { - return cItem(E_ITEM_SEEDS); + return {}; } - return {}; + + // 12.5% chance of dropping 0 or more seeds. + const auto DropNum = FortuneDiscreteRandom(1, 1, 2 * ToolFortuneLevel(a_Tool)); + return cItem(E_ITEM_SEEDS, DropNum); } -- cgit v1.2.3