From b068b73ad9cce7a5150c589b66d6465a8a4d0b90 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 11 Jan 2014 01:51:24 +0000 Subject: Renamed g_TorchPlaceable... ...to g_FullyOccupiesVoxel, as recommended by @bearbin --- src/Blocks/BlockRedstone.h | 2 +- src/Blocks/BlockTorch.h | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Blocks') diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h index 1bd9995f2..5ffb77fb6 100644 --- a/src/Blocks/BlockRedstone.h +++ b/src/Blocks/BlockRedstone.h @@ -20,7 +20,7 @@ public: virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return ((a_RelY > 0) && g_BlockIsTorchPlaceable[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]); + return ((a_RelY > 0) && g_BlockFullyOccupiesVoxel[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]); } diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 9e543dfd7..faba9c4f5 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -98,7 +98,7 @@ public: static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_BlockFace) { - if ( !g_BlockIsTorchPlaceable[a_BlockType] ) + if ( !g_BlockFullyOccupiesVoxel[a_BlockType] ) { return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle } @@ -127,7 +127,7 @@ public: { return i; } - else if ((g_BlockIsTorchPlaceable[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM)) + else if ((g_BlockFullyOccupiesVoxel[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM)) { // Otherwise, if block in that direction is torch placeable and we haven't gotten to it via the bottom face, return that face return i; @@ -161,7 +161,7 @@ public: // No need to check for upright orientation, it was done when the torch was placed return true; } - else if ( !g_BlockIsTorchPlaceable[BlockInQuestion] ) + else if ( !g_BlockFullyOccupiesVoxel[BlockInQuestion] ) { return false; } -- cgit v1.2.3