From ccdf03daaf880dd0c89a03b50c11eb083ee1cfb0 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 24 Dec 2014 07:20:17 +0100 Subject: Refactored all player block placing to go through hooks. Fixes #1618. --- src/Chunk.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/Chunk.cpp') diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 555e85015..b06eed316 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -49,14 +49,14 @@ //////////////////////////////////////////////////////////////////////////////// // sSetBlock: -sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) // absolute block position - : x( a_BlockX) - , y( a_BlockY) - , z( a_BlockZ) - , BlockType( a_BlockType) - , BlockMeta( a_BlockMeta) -{ - cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); +sSetBlock::sSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta): + m_RelX(a_BlockX), + m_RelY(a_BlockY), + m_RelZ(a_BlockZ), + m_BlockType(a_BlockType), + m_BlockMeta(a_BlockMeta) +{ + cChunkDef::AbsoluteToRelative(m_RelX, m_RelY, m_RelZ, m_ChunkX, m_ChunkZ); } -- cgit v1.2.3