From f9008a4860dc9af9ca2e2ceb643064745269dcec Mon Sep 17 00:00:00 2001 From: Gargaj Date: Tue, 1 Dec 2015 23:12:44 +0100 Subject: allow use failures to propagate from the entity/block to the player --- src/ChunkMap.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/ChunkMap.cpp') diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 435a53595..f2b22f4b9 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -745,7 +745,7 @@ void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClien -void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +bool cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { // a_Player rclked block entity at the coords specified, handle it cCSLock Lock(m_CSLayers); @@ -754,9 +754,9 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == nullptr) || !Chunk->IsValid()) { - return; + return false; } - Chunk->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); + return Chunk->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } -- cgit v1.2.3