From 462829e23d8d3404e58ffc64fd19cf39e9be218f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 10 Mar 2014 18:35:02 +0000 Subject: Shrapnel now configurable --- src/ChunkMap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ChunkMap.cpp') diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index b13337b44..e750ad731 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1832,7 +1832,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); } - else if (m_World->GetTickRandomNumber(100) < 20) // 20% chance of flinging stuff around + else if (m_World->IsTNTShrapnelEnabled() && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around { if (!cBlockInfo::FullyOccupiesVoxel(area.GetBlockType(bx + x, by + y, bz + z))) { -- cgit v1.2.3