From f9008a4860dc9af9ca2e2ceb643064745269dcec Mon Sep 17 00:00:00 2001 From: Gargaj Date: Tue, 1 Dec 2015 23:12:44 +0100 Subject: allow use failures to propagate from the entity/block to the player --- src/ChunkMap.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/ChunkMap.h') diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 6148d0a82..a43e43895 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -100,8 +100,9 @@ public: /** Sends the block entity, if it is at the coords specified, to a_Client */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - /** a_Player rclked block entity at the coords specified, handle it */ - void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); + /** a_Player rclked block entity at the coords specified, handle it + returns true if the use was successful, return false to use the block as a "normal" block */ + bool UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); /** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */ bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); -- cgit v1.2.3