From a2ffa432b31096f2533ecb50f49ba450b29a2989 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 1 Sep 2019 09:30:00 +0200 Subject: Separated chunk generator from world / plugin interfaces. The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests. --- src/ChunkSender.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/ChunkSender.cpp') diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index c5d56f354..a11852ed6 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -27,11 +27,11 @@ class cNotifyChunkSender : public cChunkCoordCallback { - virtual void Call(int a_ChunkX, int a_ChunkZ, bool a_IsSuccess) override + virtual void Call(cChunkCoords a_Coords, bool a_IsSuccess) override { cChunkSender & ChunkSender = m_ChunkSender; m_World.DoWithChunk( - a_ChunkX, a_ChunkZ, + a_Coords.m_ChunkX, a_Coords.m_ChunkZ, [&ChunkSender] (cChunk & a_Chunk) -> bool { ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::E_CHUNK_PRIORITY_MIDHIGH, a_Chunk.GetAllClients()); -- cgit v1.2.3