From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/ChunkSender.h | 169 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 169 insertions(+) create mode 100644 src/ChunkSender.h (limited to 'src/ChunkSender.h') diff --git a/src/ChunkSender.h b/src/ChunkSender.h new file mode 100644 index 000000000..a26f764a7 --- /dev/null +++ b/src/ChunkSender.h @@ -0,0 +1,169 @@ + +// ChunkSender.h + +// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients + +/* +The whole thing is a thread that runs in a loop, waiting for either: + "finished chunks" (ChunkReady()), or + "chunks to send" (QueueSendChunkTo() ) +to come to a queue. +And once they do, it requests the chunk data and sends it all away, either + broadcasting (ChunkReady), or + sends to a specific client (QueueSendChunkTo) +Chunk data is queried using the cChunkDataCallback interface. +It is cached inside the ChunkSender object during the query and then processed after the query ends. +Note that the data needs to be compressed only *after* the query finishes, +because the query callbacks run with ChunkMap's CS locked. + +A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient(); +this ensures that the client's Send() won't be called anymore by ChunkSender. +Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk. +*/ + + + +#pragma once + +#include "OSSupport/IsThread.h" +#include "ChunkDef.h" + + + + + +class cWorld; +class cClientHandle; + + + + + +// fwd: +class cChunkSender; + + + + + +/// Callback that can be used to notify chunk sender upon another chunkcoord notification +class cNotifyChunkSender : + public cChunkCoordCallback +{ + virtual void Call(int a_ChunkX, int a_ChunkZ) override; + + cChunkSender * m_ChunkSender; +public: + cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {} + + void SetChunkSender(cChunkSender * a_ChunkSender) + { + m_ChunkSender = a_ChunkSender; + } +} ; + + + + + +class cChunkSender: + public cIsThread, + public cChunkDataSeparateCollector +{ + typedef cIsThread super; +public: + cChunkSender(void); + ~cChunkSender(); + + bool Start(cWorld * a_World); + + void Stop(void); + + /// Notifies that a chunk has become ready and it should be sent to all its clients + void ChunkReady(int a_ChunkX, int a_ChunkZ); + + /// Queues a chunk to be sent to a specific client + void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + + /// Removes the a_Client from all waiting chunk send operations + void RemoveClient(cClientHandle * a_Client); + +protected: + + /// Used for sending chunks to specific clients + struct sSendChunk + { + int m_ChunkX; + int m_ChunkY; + int m_ChunkZ; + cClientHandle * m_Client; + + sSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) : + m_ChunkX(a_ChunkX), + m_ChunkY(a_ChunkY), + m_ChunkZ(a_ChunkZ), + m_Client(a_Client) + { + } + + bool operator ==(const sSendChunk & a_Other) + { + return ( + (a_Other.m_ChunkX == m_ChunkX) && + (a_Other.m_ChunkY == m_ChunkY) && + (a_Other.m_ChunkZ == m_ChunkZ) && + (a_Other.m_Client == m_Client) + ); + } + } ; + typedef std::list sSendChunkList; + + struct sBlockCoord + { + int m_BlockX; + int m_BlockY; + int m_BlockZ; + + sBlockCoord(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) + { + } + } ; + + typedef std::vector sBlockCoords; + + cWorld * m_World; + + cCriticalSection m_CS; + cChunkCoordsList m_ChunksReady; + sSendChunkList m_SendChunks; + cEvent m_evtQueue; // Set when anything is added to m_ChunksReady + cEvent m_evtRemoved; // Set when removed clients are safe to be deleted + int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times) + + cNotifyChunkSender m_Notify; // Used for chunks that don't have a valid lighting - they will be re-queued after lightcalc + + // Data about the chunk that is being sent: + // NOTE that m_BlockData[] is inherited from the cChunkDataCollector + unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width]; + sBlockCoords m_BlockEntities; // Coords of the block entities to send + // TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send + + // cIsThread override: + virtual void Execute(void) override; + + // cChunkDataCollector overrides: + // (Note that they are called while the ChunkMap's CS is locked - don't do heavy calculations here!) + virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) override; + virtual void Entity (cEntity * a_Entity) override; + virtual void BlockEntity (cBlockEntity * a_Entity) override; + + /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == NULL + void SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client); +} ; + + + + -- cgit v1.2.3