From 2fc86476ae04ea2f11a41215f783cdbc5d924579 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 9 Apr 2021 23:18:09 +0100 Subject: Improve bed handling robustness + Boot the player out if the bed was destroyed --- src/ClientHandle.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d356b524a..1a99fa300 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1857,8 +1857,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username) void cClientHandle::HandleLeaveBed() { cChunkInterface Interface(m_Player->GetWorld()->GetChunkMap()); - cBlockBedHandler::SetBedOccupationState(Interface, m_Player->GetLastBedPos(), false); - m_Player->SetIsInBed(false); + cBlockBedHandler::VacateBed(Interface, *m_Player); } -- cgit v1.2.3