From 5074527d2c5beb9a022f58468071434fbf7fb694 Mon Sep 17 00:00:00 2001 From: Mat Date: Mon, 30 Dec 2019 01:54:37 +0200 Subject: Disable block placement in adventure mode (#4424) --- src/ClientHandle.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 16f323cc3..b2e8c893f 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1452,8 +1452,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); - bool Placeable = ItemHandler->IsPlaceable() && !m_Player->IsGameModeSpectator(); - bool BlockUsable = BlockHandler->IsUseable() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType)); + bool Placeable = ItemHandler->IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator(); + bool BlockUsable = BlockHandler->IsUseable() && !m_Player->IsGameModeAdventure() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType)); if (BlockUsable && !(m_Player->IsCrouched() && !HeldItem.IsEmpty())) { -- cgit v1.2.3