From a8aeceab9d6e5e5e36ef7bd58783b65aca4d8be7 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 5 Oct 2014 20:19:21 +0200 Subject: cClientHandle: Added protocol version knowledge. --- src/ClientHandle.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a29bef0c0..3b677460b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -92,7 +92,8 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_NumBlockChangeInteractionsThisTick(0), m_UniqueID(0), m_HasSentPlayerChunk(false), - m_Locale("en_GB") + m_Locale("en_GB"), + m_ProtocolVersion(0) { m_Protocol = new cProtocolRecognizer(this); @@ -583,15 +584,22 @@ void cClientHandle::HandlePing(void) bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Username) { + // If the protocol version hasn't been set yet, set it now: + if (m_ProtocolVersion == 0) + { + m_ProtocolVersion = a_ProtocolVersion; + } + m_Username = a_Username; + // Let the plugins know about this event, they may refuse the player: if (cRoot::Get()->GetPluginManager()->CallHookLogin(this, a_ProtocolVersion, a_Username)) { Destroy(); return false; } - // Schedule for authentication; until then, let them wait (but do not block) + // Schedule for authentication; until then, let the player wait (but do not block) m_State = csAuthenticating; cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), m_Protocol->GetAuthServerID()); return true; -- cgit v1.2.3