From cc34898e45113df8ad7ae4b58debd2fe000f9622 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 23 Feb 2014 20:02:44 +0100 Subject: No Sword Block Destroying in Creative Mode --- src/ClientHandle.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 3711262b6..38301b86f 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -32,6 +32,7 @@ #include "Protocol/ProtocolRecognizer.h" #include "CompositeChat.h" +#include "Items/ItemSword.h" @@ -794,6 +795,15 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc return; } + if ( + m_Player->IsGameModeCreative() && + cItemSwordHandler::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) + ) + { + // Players can't destroy blocks with a Sword in the hand. + return; + } + if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta)) { // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: -- cgit v1.2.3