From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/Cuboid.h | 75 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 src/Cuboid.h (limited to 'src/Cuboid.h') diff --git a/src/Cuboid.h b/src/Cuboid.h new file mode 100644 index 000000000..44db7b98e --- /dev/null +++ b/src/Cuboid.h @@ -0,0 +1,75 @@ + +#pragma once + +#include "Vector3i.h" +#include "Vector3d.h" + + + + + +// tolua_begin +class cCuboid +{ +public: + // p1 is expected to have the smaller of the coords; Sort() swaps coords to match this + Vector3i p1, p2; + + cCuboid(void) {} + cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} + cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {} + cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {} + cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {} + + void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2); + + void Sort(void); + + int DifX(void) const { return p2.x - p1.x; } + int DifY(void) const { return p2.y - p1.y; } + int DifZ(void) const { return p2.z - p1.z; } + + /// Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. + bool DoesIntersect(const cCuboid & a_Other) const; + + bool IsInside(const Vector3i & v) const + { + return ( + (v.x >= p1.x) && (v.x <= p2.x) && + (v.y >= p1.y) && (v.y <= p2.y) && + (v.z >= p1.z) && (v.z <= p2.z) + ); + } + + bool IsInside(int a_X, int a_Y, int a_Z) const + { + return ( + (a_X >= p1.x) && (a_X <= p2.x) && + (a_Y >= p1.y) && (a_Y <= p2.y) && + (a_Z >= p1.z) && (a_Z <= p2.z) + ); + } + + bool IsInside( const Vector3d & v ) const + { + return ( + (v.x >= p1.x) && (v.x <= p2.x) && + (v.y >= p1.y) && (v.y <= p2.y) && + (v.z >= p1.z) && (v.z <= p2.z) + ); + } + + /// Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords) + bool IsCompletelyInside(const cCuboid & a_Outer) const; + + /// Moves the cuboid by the specified offsets in each direction + void Move(int a_OfsX, int a_OfsY, int a_OfsZ); + + /// Returns true if the coords are properly sorted (lesser in p1, greater in p2) + bool IsSorted(void) const; +} ; +// tolua_end + + + + -- cgit v1.2.3