From 64a24a4c79ace77ff111f0b555ff1d9d942bf56e Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 16 Jul 2022 12:04:14 +0100 Subject: ClientHandle: Fix block interaction regressions (#5431) * ClientHandle: Fix block interaction regressions * Fix reach distance being halved. * Fix fire extinguish not working, fixes #5422. * AddFaceDirection: deprecate non-vector version --- src/Defines.h | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/Defines.h') diff --git a/src/Defines.h b/src/Defines.h index 82b85e3c4..bbe5d3d3d 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -570,12 +570,8 @@ If a_Inverse is true, the opposite direction is used instead. */ void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false); /** Returns the coords of a block that is neighboring the specified position through its specified face. -If a_IsInverse is true, the opposite direction is used instead. */ -inline Vector3i AddFaceDirection(Vector3i a_Pos, eBlockFace a_BlockFace, bool a_bInverse = false) -{ - AddFaceDirection(a_Pos.x, a_Pos.y, a_Pos.z, a_BlockFace, a_bInverse); - return a_Pos; -} +If a_InvertDirection is true, the opposite direction is used instead. */ +Vector3i AddFaceDirection(Vector3i a_Pos, eBlockFace a_BlockFace, bool a_InvertDirection = false); // tolua_end -- cgit v1.2.3