From 36120db400691be75199ff404e35f5c289b8818f Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Fri, 31 Jan 2014 19:46:51 +0100 Subject: Some updates for enchanting (2) --- src/Enchantments.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/Enchantments.h') diff --git a/src/Enchantments.h b/src/Enchantments.h index e984df92e..e0861aa1e 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -29,6 +29,9 @@ mapping each enchantment's id onto its level. ID may be either a number or the e Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ + +typedef std::vector cEnchantmentsArray; + // tolua_begin class cEnchantments { @@ -62,7 +65,7 @@ public: enchLuckOfTheSea = 61, enchLure = 62, } ; - + /// Creates an empty enchantments container cEnchantments(void); -- cgit v1.2.3