From cbfc740ad0ade4b8f03648ea52c16368d3a026a8 Mon Sep 17 00:00:00 2001 From: jclever77 <82078401+jclever77@users.noreply.github.com> Date: Fri, 30 Apr 2021 07:39:10 -0400 Subject: Added functionality: mobs now enter boats and minecarts (#5214) * Added functionality: mobs now enter boats and minecarts when coming into collision with them. * Fixed basic style errors, nothing else * Added self to contributors and reverted .gitignore to original state. --- src/Entities/Boat.cpp | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) (limited to 'src/Entities/Boat.cpp') diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 1016773e9..cd66c523b 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -14,6 +14,36 @@ +class cBoatCollisionCallback +{ +public: + cBoatCollisionCallback(cBoat * a_Boat, cEntity * a_Attachee) : + m_Boat(a_Boat), m_Attachee(a_Attachee) + { + } + + bool operator()(cEntity & a_Entity) + { + // Checks if boat is empty and if given entity is a mob + if ((m_Attachee == nullptr) && (a_Entity.IsMob())) + { + // if so attach and return true + a_Entity.AttachTo(m_Boat); + return true; + } + + return false; + } + +protected: + cBoat * m_Boat; + cEntity * m_Attachee; +}; + + + + + cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) : Super(etBoat, a_Pos, 1.375f, 0.5625f), m_LastDamage(0), m_ForwardDirection(0), @@ -311,3 +341,20 @@ cItem cBoat::MaterialToItem(eMaterial a_Material) + +void cBoat::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) +{ + /** Special version of cEntity::HandlePhysics(...) function for boats, checks if mobs + colliding with the boat can be attached and does if that's the case, then returns to + normal physics calcualtions */ + + // Calculate boat's bounding box, run collision callback on all entities in said box + cBoatCollisionCallback BoatCollisionCallback(this, m_Attachee); + Vector3d BoatPosition = GetPosition(); + cBoundingBox bbBoat( + Vector3d(BoatPosition.x, floor(BoatPosition.y), BoatPosition.z), GetWidth() / 2, GetHeight()); + m_World->ForEachEntityInBox(bbBoat, BoatCollisionCallback); + + // Return to calculating physics normally + Super::HandlePhysics(a_Dt, a_Chunk); +} -- cgit v1.2.3