From 199123d4f23aa6d1957b96382c96bd89cbcdf092 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 16 Dec 2013 18:03:39 +0100 Subject: Boats drop a boat pickup when destroyed by hand. You can now actualy use boats. --- src/Entities/Boat.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Entities/Boat.h') diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index 8c51ab86c..c4c9afe7a 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -27,7 +27,8 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void DoTakeDamage(TakeDamageInfo & TDI) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; cBoat(double a_X, double a_Y, double a_Z); } ; -- cgit v1.2.3