From 13144a08e496b89b34093ffd3d810d3442df3c44 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Thu, 14 May 2020 23:15:35 +0100 Subject: Enable some more clang-tidy linter checks (#4738) * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate --- src/Entities/Entity.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 55df8b834..5c444f74a 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -617,7 +617,6 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver) void cEntity::ApplyArmorDamage(int DamageBlocked) { // cEntities don't necessarily have armor to damage. - return; } @@ -2041,11 +2040,10 @@ bool cEntity::IsA(const char * a_ClassName) const bool cEntity::IsAttachedTo(const cEntity * a_Entity) const { - if ((m_AttachedTo != nullptr) && (a_Entity->GetUniqueID() == m_AttachedTo->GetUniqueID())) - { - return true; - } - return false; + return ( + (m_AttachedTo != nullptr) && + (a_Entity->GetUniqueID() == m_AttachedTo->GetUniqueID()) + ); } -- cgit v1.2.3