From 19d1c976e7cd7f6c8a4cb3540d5512a035a4162a Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Thu, 21 Aug 2014 12:08:38 +0200 Subject: Protection Enchantments, some fixes - Protection echantments (fire, blast, feather falling, protection and projectile). It isn't finished, add secondary effects and optimize the code. - Removed some brackets. - Silk touch fixed. --- src/Entities/Entity.cpp | 110 +++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 108 insertions(+), 2 deletions(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 54e4cf4f5..a4c5c4b2a 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -13,6 +13,7 @@ #include "../Tracer.h" #include "Player.h" #include "Items/ItemHandler.h" +#include "../FastRandom.h" @@ -324,7 +325,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if (SharpnessLevel > 0) { - a_TDI.RawDamage += 1.25 * SharpnessLevel; + a_TDI.FinalDamage += 1.25 * SharpnessLevel; } else if (SmiteLevel > 0) { @@ -338,7 +339,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) case cMonster::mtWither: case cMonster::mtZombiePigman: { - a_TDI.RawDamage += 2.5 * SmiteLevel; + a_TDI.FinalDamage += 2.5 * SmiteLevel; break; } } @@ -404,6 +405,110 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); } + if (IsPlayer()){ + double TotalEPF = 0.0; + double EPFProtection = 0.00; + double EPFFireProtection = 0.00; + double EPFBlastProtection = 0.00; + double EPFProjectileProtection = 0.00; + double EPFFeatherFalling = 0.00; + + cEnchantments ChestplateEnchantments = GetEquippedChestplate().m_Enchantments; + cEnchantments LeggingsEnchantments = GetEquippedLeggings().m_Enchantments; + cEnchantments BootsEnchantments = GetEquippedBoots().m_Enchantments; + cEnchantments HelmetEnchantments = GetEquippedHelmet().m_Enchantments; + + if ((ChestplateEnchantments.GetLevel(cEnchantments::enchProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchProtection) > 0) + || (BootsEnchantments.GetLevel(cEnchantments::enchProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchProtection) > 0)) + { + EPFProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3; + EPFProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3; + EPFProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3; + EPFProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3; + + TotalEPF += EPFProtection; + } + + if ((ChestplateEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0) + || (BootsEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0)) + { + EPFFireProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3; + EPFFireProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3; + EPFFireProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3; + EPFFireProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3; + + TotalEPF += EPFFireProtection; + } + + if ((ChestplateEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0) + || (BootsEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0)) + { + EPFFeatherFalling += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3; + EPFFeatherFalling += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3; + EPFFeatherFalling += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3; + EPFFeatherFalling += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3; + + TotalEPF += EPFFeatherFalling; + } + + if ((ChestplateEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0) + || (BootsEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0)) + { + EPFBlastProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3; + EPFBlastProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3; + EPFBlastProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3; + EPFBlastProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3; + + TotalEPF += EPFBlastProtection; + } + + if ((ChestplateEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0) + || (BootsEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0)) + { + EPFProjectileProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3; + EPFProjectileProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3; + EPFProjectileProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3; + EPFProjectileProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3; + + TotalEPF += EPFProjectileProtection; + } + + EPFProtection = EPFProtection / TotalEPF; + EPFFireProtection = EPFFireProtection / TotalEPF; + EPFFeatherFalling = EPFFeatherFalling / TotalEPF; + EPFBlastProtection = EPFBlastProtection / TotalEPF; + EPFProjectileProtection = EPFProjectileProtection / TotalEPF; + + if (TotalEPF > 25) TotalEPF = 25; + + cFastRandom Random; + float randomvalue; + randomvalue = Random.GenerateRandomInteger(50, 100) * 0.01; + + TotalEPF = ceil(TotalEPF * randomvalue); + + if (TotalEPF > 20) TotalEPF = 20; + + EPFProtection = TotalEPF * EPFProtection; + EPFFireProtection = TotalEPF * EPFFireProtection; + EPFFeatherFalling = TotalEPF * EPFFeatherFalling; + EPFBlastProtection = TotalEPF * EPFBlastProtection; + EPFProjectileProtection = TotalEPF * EPFProjectileProtection; + + int RemovedDamage = 0; + + if (a_TDI.DamageType != dtInVoid) RemovedDamage += ceil(EPFProtection * 0.04 * a_TDI.FinalDamage); + + if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl)) RemovedDamage += ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage); + + if (a_TDI.DamageType == dtBurning) RemovedDamage += ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage); + + if (a_TDI.DamageType == dtExplosion) RemovedDamage += ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage); + + if (a_TDI.DamageType == dtProjectile) RemovedDamage += ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage); + + a_TDI.FinalDamage -= RemovedDamage; + } m_Health -= (short)a_TDI.FinalDamage; @@ -411,6 +516,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_Health = std::max(m_Health, 0); + if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment -- cgit v1.2.3