From 1e4850a6c5faed2d7906fe9d19ac327efefe7922 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 3 Oct 2021 17:43:22 +0100 Subject: World: change spawnpoint type to int (#5313) * World: change spawnpoint type to int As Vanilla does. --- src/Entities/Entity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index e275d03da..bf4b9372c 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1645,7 +1645,7 @@ bool cEntity::MoveToWorld(cWorld & a_World, Vector3d a_NewPosition, bool a_SetPo bool cEntity::MoveToWorld(cWorld & a_World, bool a_ShouldSendRespawn) { - return MoveToWorld(a_World, a_ShouldSendRespawn, Vector3d(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ())); + return MoveToWorld(a_World, a_ShouldSendRespawn, Vector3i(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ())); } @@ -1661,7 +1661,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn) return false; } - return MoveToWorld(*World, Vector3d(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()), false, a_ShouldSendRespawn); + return MoveToWorld(*World, Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()), false, a_ShouldSendRespawn); } -- cgit v1.2.3