From 3ff57559e36d3254c64e334fbe3bdd47398fe16f Mon Sep 17 00:00:00 2001 From: x12xx12x <44411062+12xx12@users.noreply.github.com> Date: Thu, 2 Dec 2021 00:31:10 +0100 Subject: ItemHandler initialisation is a constant expression (#5344) * Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final --- src/Entities/Entity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index bf4b9372c..0bb8b97bc 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -406,7 +406,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) { cPlayer * Player = static_cast(a_TDI.Attacker); - Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this); + Player->GetEquippedItem().GetHandler().OnEntityAttack(Player, this); // Whether an enchantment boosted this attack's damage. bool MagicalCriticalHit = false; -- cgit v1.2.3