From 5deb35c5cfc97fc07601fb64ce9631c794237680 Mon Sep 17 00:00:00 2001 From: "r.ramazanov" Date: Wed, 23 Apr 2014 18:15:04 +0400 Subject: Mobs shouldn't burn when it's Raining #906 Mob Knockback is far too much #776 --- src/Entities/Entity.cpp | 39 ++++++++++++++++++++++++++++++--------- 1 file changed, 30 insertions(+), 9 deletions(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index c1926dafc..46bb499b4 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -325,9 +325,32 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_Health = 0; } - if (IsMob() || IsPlayer()) // Knockback for only players and mobs + if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { - AddSpeed(a_TDI.Knockback * 2); + int KnockbackLevel = 0; + if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW) + { + KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); + } + else + { + KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); + } + + Vector3d additionalSpeed(0, 0, 0); + switch (KnockbackLevel) + { + case 1: + additionalSpeed.Set(5, .2, 5); + break; + case 2: + additionalSpeed.Set(8, .2, 8); + break; + default: + additionalSpeed.Set(2, .2, 2); + break; + } + AddSpeed(a_TDI.Knockback * additionalSpeed); } m_World->BroadcastEntityStatus(*this, esGenericHurt); @@ -772,16 +795,14 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); - if (GetWorld()->GetWeather() == eWeather_Rain) + if (m_World->IsWeatherWet()) { + int PosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int PosY = POSY_TOINT; + int PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; - int PosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width, - PosY = POSY_TOINT, - PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; - - if ((PosY > 0) || (PosY <= cChunkDef::Height)) + if((POSY_TOINT - 1) == m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { - // Inside the world if (a_Chunk.GetSkyLight(PosX, PosY, PosZ) == 15) { m_TicksLeftBurning = 0; -- cgit v1.2.3